Challenge

How to create an intelligent, inspiring and dynamic platform for the teachers to apply the new curriculum?

Main hypothesis

Providing a user-friendly and intuitive website for the São Paulo Digital Curriculum will help teachers easily access teaching materials and curriculum guidelines.

Goals

  • Design an Intuitive Platform: Develop a user-friendly website that allows teachers to easily navigate and find curriculum resources.

  • Enhance Teacher Experience: Provide comprehensive and practical support materials that incorporate innovative teaching methods and emphasize key values like creativity and empathy.

  • Promote Comprehensive Education: Support the holistic development of students by ensuring the curriculum is accessible and effectively integrated into classrooms.

  • Foster Collaboration and Transparency: Use open data and interactive methodologies to encourage engagement and collaboration between the education department, teachers, and the community.

Approach

  • Design Sprint: The project began with a 3-day Design Sprint involving stakeholders and partnering organizations. This collaborative session focused on generating ideas, sketching solutions, and prioritizing features for the new platform. On the final day, rough prototypes were tested with teachers from São Paulo's public education system, allowing the team to gather direct feedback from the primary users.

  • User-Centered Design: The design process was driven by user research and insights. The team prioritized features based on teachers' needs, ensuring the platform would be intuitive and practical.

  • Wireframes & Prototyping: The Service & UX Designer created initial wireframes and prototypes, which were refined based on user feedback. The prototypes were aligned with the development team to ensure a smooth handoff and efficient implementation.

  • Continuous Collaboration: Throughout the project, there was a focus on collaboration with stakeholders, ideation sessions, and design critiques to refine and optimize the platform for teachers.

Teachers are the primary users of the platform, and their needs should guide the design and functionality of the website. Teachers need a platform that allows them to quickly find and apply curriculum resources in their teaching.

📚 Teachers previously found it difficult to access and navigate curriculum guidelines and support materials.
🧭 There was insufficient support for applying curriculum principles, such as creativity and diversity, in everyday teaching.
🖥️ Teachers required a more intuitive and streamlined website to efficiently locate and use educational materials.
🏫 The integration of new curriculum elements, such as technology and gender equality, needed clearer guidelines to be effectively implemented.‍

Process


Design sprint - User journey - Design exploration - User test - Feedback and design refinement - Handoff


To start designing the new platform for the new curriculum of the city of São Paulo, we had a 3-day-Design Sprint with stakeholders and other companies involved in the project, in order to come up with the best results possible. In the last day, we had the chance of testing it with the final customers of the new platform, the teachers from the public education system of São Paulo.

I was responsible for the design making decision, prioritizing which features would go first in the platform, creating the wireframes and interaction and interviewing the final customers. After this round up of understanding the customers' needs on our rough prototype, my role was to elaborate the complete wireframes for start being developed, together of the development team.

Outcome

Wireframes

Learnings

  • The Value of User Feedback Early On: Conducting the Design Sprint and testing the prototype with teachers emphasized the importance of gathering user insights early in the design process. This helped refine the platform and ensure it met the needs of its primary users effectively.

  • Designing for Accessibility and Simplicity: The project highlighted the significance of designing intuitive, easy-to-navigate platforms, especially when the users are educators who need quick access to resources in their daily routines.

  • Collaboration with Cross-Functional Teams: Collaborating closely with the development team and other partners underscored the value of clear communication and alignment, ensuring the final product stayed true to the design vision and was feasible to implement.

  • Adapting Design Processes: This project reinforced the importance of being flexible and adaptable in the design process, particularly when working within a limited timeframe (2 months) and needing to iterate quickly based on feedback.

  • Understanding Educational Contexts: Designing for the education sector required a deeper understanding of the challenges teachers face and how curriculum guidelines are implemented. This experience expanded my ability to empathize with users in a specialized context like education.

Impact

The curriculum was developed through a participative process involving teachers, students, and other educational stakeholders, with feedback gathered from thousands of educators and learners. It encourages collaboration and respects the existing educational practices within the community. It's still thriving since 2018 and being used by teachers and students in São Paulo.

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!